MultiSync
Seamless multiplayer synchronization for any game type
For solo developers and small teams
- 1 developer seat
- Up to $100k revenue
- Standard support
Description
MultiSync is a powerful multiplayer networking plugin that handles state synchronization, lag compensation, and session management with ease. Build rock-solid multiplayer games without the networking headaches.
MultiSync
Build multiplayer games with confidence using MultiSync’s robust networking solutions.
Features
State Synchronization
Automatic and efficient synchronization of game state across all connected clients.
Lag Compensation
Built-in lag compensation ensures smooth gameplay even with high latency connections.
Session Management
Complete session lifecycle management including matchmaking, lobbies, and persistence.
Getting Started
- Install the plugin via the gameDNA Store
- Configure your network settings
- Follow our quick start guide to set up your first multiplayer session
Features
- State Synchronization
- Lag Compensation
- Session Management
- Dedicated Server Support
- P2P and Client-Server Models
- Bandwidth Optimization
- Voice Chat Integration
- Cross-Platform Play
Frequently Asked Questions
What networking backend does MultiSync use?
MultiSync builds on top of Unreal's networking layer but adds significant enhancements for state sync and lag compensation.
Can I use MultiSync with Steam?
Yes! MultiSync integrates with Steam, EOS, and other major platforms for matchmaking and session management.
Does MultiSync support dedicated servers?
Absolutely. MultiSync is optimized for dedicated server deployments with minimal CPU and bandwidth overhead.
What about cheating prevention?
MultiSync includes server-authoritative validation and anti-cheat hooks for popular solutions.
Support
- Documentation included
- Email support
- Discord community
- Example projects
Latest Updates
Bug fixes and performance improvements
Added UE 5.4 support